Let’s leave numerology aside for a moment and see what’s actually new, shall we? Bold code lines are new.
dodge_probability: 0.4 dodge_duration_s: 1 dodge_probability: 0.5 dodge_duration_s: 0.7
cylinder_height_m: 1 camera_distance: 3.5 model_scale_v2: 1 cylinder_height_m: 0.378 camera_distance: 1.89 model_scale_v2: 1.22
Kecleon’s cry was recently updated in the APK (check Pokemon GO 0.119.1 APK analysis) which strangely resonates with this update. Most of the changes are related to Kecleon’s hit box and capture encounter experience, which, to us, sounds a lot like preparing it for a release.
As far as Kecleon’s moves are already in the APK and in the Game Master:
quick_moves: LICK_FAST quick_moves: SUCKER_PUNCH_FAST cinematic_moves: FOUL_PLAY cinematic_moves: FLAMETHROWER cinematic_moves: THUNDER cinematic_moves: ICE_BEAM cinematic_moves: AERIAL_ACE cinematic_moves: SHADOW_SNEAK
They are weird, but they haven’t been modified in months and are likely to stay the same. With 1924 Max CP, what moves Kecleon gets is fairly irrelevant. Unfortunately, Kecleon won’t have it’s signature ability Color Change:
“When a Pokémon with this Ability is hit by a damage-dealing move (except Struggle and Shadow moves), Color Change will change the Pokémon’s own type to the type of the move that it was hit by. Color Change does not activate if the Pokémon’s substitute is hit. Even if the Pokémon with Color Change has two types, it will only have a single type after the effect is applied. If a Pokémon with this Ability is hit by Weather Ball during shadowy aura, it will become Normal-type.”
We expect Kecleon to be released in a special quest, similar to how Spinda was introduced.